Release Notes Template
Use this template when writing public release notes. Copy the section below for each new release.
Template (copy for each release)
# Release vX.Y.Z — [Date]
**Release type:** Regular | Hotfix | Soft release
**Maintenance window:** [Date/time or "None expected"]
**Who should read this:** Shop managers | Cashiers | Agents | All
---
## Summary (2–3 sentences)
[Plain-language overview of the most important changes.]
---
## What's new
- [Feature 1 — who benefits and what they can do now]
- [Feature 2]
## Improvements
- [Faster / clearer / easier — describe user-visible benefit]
## Fixes
- [Problem that users may have noticed — now resolved]
## Action required
- [ ] None — informational only
- [ ] Shop managers: [specific task, e.g. brief cashiers on new closing screen]
- [ ] Agents: [specific task]
## Known limitations
- [Anything not included yet or only in pilot]
## Support
Questions? Contact [support channel / your agent].
Example (fictional)
Release v1.0.0 — June 11, 2026
Release type: Regular
Maintenance window: June 14, 11:00 PM – 11:15 PM (local)
Who should read this: Shop managers, Cashiers
Summary
This release introduces cashier shift closing with blind count and improves withdrawal approval messages in the Shop portal.
What's new
- Cashiers can close a shift without seeing the expected cash total first (blind count)
- Shop managers receive a notification when a shift has a cash discrepancy
Improvements
- Withdrawal approval screen shows clearer status labels (Pending / Approved / Rejected)
Fixes
- Fixed an issue where some cashiers could not see their assigned shift on login
Action required
- Shop managers: remind cashiers to complete blind count training before first close after release
Known limitations
- Handover between two cashiers on the same device is pilot-only in selected shops
Support
Questions? Contact your agent or support@kioskgaming.com.
Writing tips
- Lead with impact — start with what users will notice
- Name the role — "Cashiers can…", "Shop managers will see…"
- Avoid jargon — say "login screen" not "auth endpoint"
- Be honest about limits — soft release and known gaps build trust
- Keep it short — one page is enough for most releases